You found our review of the best-selling Murder Mysteries on Etsy.
Murder mysteries are all the rage these days, and sites like Etsy are chock full of them. Some, naturally, are more popular than others, but how good are they?
We took the highest-rated games on Etsy and reviewed them in detail. No spoilers, obviously! But even so, this article will help you learn much more about these games and which kind works best for you and your party.
It's nearly Christmas and the North Pole is hopping! Santa, the elves, and the reindeer are preparing for the busiest day of the year. Kids are fast asleep (or at least, they should be), dreaming of both sugarplums and all that cool new swag come Christmas morning. Sadly, things aren't as jolly as usual. Tensions and anger are rising. Rumors of infidelity, jealousy, and other scandals are rampant. Overall, the North Pole feels less Santa Claus is Coming to Town and more The Christmas Days of Our Lives.
Santa and his crew put together one last pre-Christmas party in the hopes of soothing tensions so the North Pole can once again focus on the only important thing: creating Christmas magic. But, considering the murders of three people over the course of the night, that plan didn't go too well…
Two of your guests can play as Santa and Mrs. Claus, though neither are quite as wholesome as our bedtime stories might've led us to believe.
Beyond the two world-famous characters, Murder at the North Pole also features such deviant types as Krandall (the reformed Krampus), elves with names like Jingles McSprinkles and Bubbles Sugarplum, and reindeer who didn't make Santa's team like Buster and Glitter. Also, "Mindy Loo Hoo" is the Village Sweetheart (or so she says). Unlike her copyrighted namesake, she's much more than two.
Murder At The North Pole has a very loose writing style which relies almost entirely on each guest's ability to ask the right questions and interpret the evidence that the host gradually introduces over three rounds (and three murders). There is no script in this game beyond the Host’s speeches. Each character’s sheet includes a brief bio, some things to share, a couple dark secrets to hide, important relationships to other characters, some fun prop suggestions, and 1-2 optional ways to add drama. Don’t expect to receive many directions or any objectives beyond solving the murder.
Murder at the North Pole features an Action Card mini-game. You can draw a card at any time and present it to any suspect you like. Some are innocuous, containing instructions like "Name someone to the Nice/Naughty List," "Sing your favorite Christmas Carol," and Christmas trivia where the guest drinks if they answer wrong and you drink if they nail it. Some cards, however, truly affect the game. You might get forced into playing Two Truths and a Lie (which will likely reveal at least one of your Secrets), or have to loudly declare who you think the murderer is. Other cards allow you to steal evidence so nobody else can see it. In a game where the evidence is so important to deducing the killer, this hidden-evidence feature is a gigantic game-changer!
Guests can also win awards at the end, such as Most In-Character, Best Death Scene, and the Closest Guess (for whomever best guesses both the murderer and the motive).
The 1920's Murder Mystery story starts right in 1920, one year after Prohibition banned alcohol in the United States. Thus we see the rapid rise of bootleggers, organized crime, gangsters, moonshiners, and the jazzy flapper party-people who love them.
The story takes place in, quite naturally, a Speakeasy. The alcohol flows like water, which might explain why everybody's so darn mad at each other. Tensions are flying, dirty secrets are bubbling to the surface, and the wealthy and well-off are just as much in danger as the destitute and despairing. Tonight's party was meant to bring everyone together with some good times, great memories (depending on how much you've had to drink, anyway), and hopefully smooth over any wrinkles in anybody's relationships. Instead, one person dies. Then another. Then another. Who's behind the murders? Time to take another shot of whiskey and find out!
The game has three play options:
1920's Murder Mystery characters are certainly a unique bunch! From Chef Robbie Montague, billionaire Maxwell Langley, and bootlegger Dante McGreogor to mad scientist Lenny Wilcox and photographer Sheldon Schultz, this game offers everything for everyone!
Like Murder at the North Pole, 1920's Murder Mystery gives you a basic setup and expects you to handle the rest. Scriptwriters and directors are all sleeping with the fishes.
The game provides you with a basic bio, some facts you can share, secrets you SHOULDN'T share (unless a player guesses them), a handful of relationships, some prop suggestions, and an optional idea or two for causing a dramatic scene. And that's it! Yes, the host reveals helpful evidence over three rounds and three deaths but, aside from that, it's just you and your detective skills versus the room.
Murder at the North Pole's Action Cards return for 1920's Murder Mystery. Anyone can draw an Action Card at any time. If they hand it to you, you must perform the action. You may dance the Charleston, take a mugshot photo, or answer a Roaring '20s trivia question. Other times, your action might truly affect the game. Some cards force you to stay silent until the next murder occurs. Some force you to reveal your Secret, whether or not anyone has guessed it yet. Other cards allow you to hide one piece of evidence so nobody else can review it, an action that could single-handedly alter the entire game!
End-of-game awards include Most In-Character, Best Death Scene, and the Overall Winner (the one who best guesses both the murderer and the motive).
Welcome to Mayhem High, where unbiased hair and good, upstanding, moral citizens are equally as rare! Four years of backstabbing, rumor mongering, betrayals, ruthless ambition, and narcissism are about to come to a head on Prom Night. Tonight, little matters aside from one thing: who will be crowned King and Queen?
Meanwhile, in the background there are concerns regarding the school funding of baseball over the math team, or vice versa. Additional concerns surround couples with major commitment issues, not to mention closets full of skeletons just waiting to be revealed. Amongst all this acrimony arises a major problem. One of the prom attendees has just been murdered! What happened, how did it happen, who did it, and why? All these questions need to be answered and you're just the, like, totally intelligent detective to do it!
Just about every '80s high school archetype gets represented in Totally Rad '80s Prom Gone Bad. There's Sally Spirit the cheerleader, valedictorian JJ Smart, the nerdy Math Team captain Alan Algebra, and of course the stern Principal and Vice Principal. Don't mess with the bull or you'll get the horns. But are they murder horns? We're not telling!
And now for something, like, totally different. Totally Rad '80s Prom Gone Bad doesn't script any dialogue, but it's heavy enough on the direction that it feels at least semi-scripted.
Each guest receives a long, detailed character bio with deep backstories and suggestions on how to dress and act the part. The play lasts two rounds (one pre-murder, one post-murder), with each round containing different Objectives (things to do or say to certain characters). The game also introduces several Things You Know for the post-murder round. Unlike previous games on this list, there are no specific secrets to hide. That said, some Objectives may direct you to hide things from certain players until you can't anymore.
The game also features deep lore revealed by the "Mayhem Mix", a newsletter centered around the graduates/Prom guests. So make sure you read it before making any snap decisions about the murderer.
For even more fun: general characters in the Expansion Pack actually DO have major secrets or information that, in many cases, only they know. So if you're playing a version where they're not involved, good luck!
Guests receive play money at the start and can spend the night selling, bribing, blackmailing, extorting, or scheming their way to collecting other player's cash. Whoever has the most money at the end gets a special award. And yes, even the victim can play the money game post-death (they don't know who killed them, so they can't sell THAT secret!)
Awards at the end include Best Dressed, Best Performer, Most Money, and Super Sleuth (to whomever correctly guessed the murderer, method of murder, and motive).
The Workplace takes place at The Workplace company party. The company heads have organized this party not just as a fun way for workers to get to know one another, but also to help work out some issues. There has been quite a lot of strife as of late. The "World's Best Boss" has been anything but that as of late, saying and doing childish things that have made both his subordinates and superiors quite angry. Office pranks have become both abundant and mean, scandals increase seemingly by the day, and generally everybody's irked by everybody else.
Such drama does not create an environment conducive to selling paper, so the hope was to throw a party and get everybody on the same page. Unfortunately, the ultimate HR nightmare is about to occur, in the form of three murders. It's up to you to find the killer and make people afraid of how much they love your detective skills.
Most suspects in The Workplace (if not all) are straight-up parodies of characters from The Office. That means you could play as General Manager Scott Mikelo, the Assistant to the General Manager Dirk Shrutter, Head of HR Tony Blanderson, or Steven Mudson the workplace grump, among many others.
The Workplace plays the same as Murder at the North Pole and 1920's Murder Mystery. There is no script, no set objectives, and not a ton of direction beyond the basic character sheet. You get a brief bio, a few things you share, a couple deep secrets to hide (unless deduced by another guest), some important relationships, a couple prop ideas, and an optional idea to add fun and drama to your character.
Aside from that and the evidence introduced, you're on your own. Three people will die over three rounds and it's up to you to review the evidence (and the people) to determine who deserves the ultimate Written Warning.
The Action Cards from North Pole and 1920's are back with The Workplace. You can draw and play an Action Card at any time. With some you present it to a guest and they must perform the action.
Some Actions are fun and innocent. Some instruct you to pull a prank on someone, others ask you to shoehorn "That's What She Said" into as many conversations as possible, and others ask Office Trivia where you drink if you're wrong and the card presenter drinks if you're right. There's even a card directing you to do your best impression of Stanley from The Office (an epic eye-roll should do the trick). That said, some action cards truly affect the game — some force you to stay completely silent until the next murder occurs. Some force you to play Two Truths and a Lie (which will likely reveal at least one Secret of yours). But the best one of all is the Action Card that lets you steal a piece of evidence so nobody else can review it. If that doesn't make the entire party ask, "Why are you the way that you are?" we don't know what would.
Endgame awards include Most In-Character, Best Death Scene, and the Closest Guess (for whomever best guesses both the murderer and the motive).